Stats and You

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Stats and You

Post by Ace on Sun Mar 01, 2015 10:42 pm

Hello there everyone! Your favorite public relations admin here to talk to you about character statistics. The first thing that I would like you all to note is that we understand that freedom and creativity are valuable things to roleplayers, especially in combat threads. As such, we made sure that character stats don't play such a drastic role in combat. Instead, they're more of a way to balance characters out of being Mary Sue. You can't just have some genius lady-killer with a perfect body and supernatural luck running around among other OC's who were built fairly. Below I have listed the stats themselves, brief explanations of them, descriptions of what certain values should denote, and an explanation of how each one might play in to a roleplay.

Strength: Obviously, strength is the general, physical aptitude of a character. It should go without say that higher values would represent greater strength in an individual. A 3 or below in this field should represent some sort of illness or deformity in a character. An 8 or 9 might be enough for a character to wrestle an Ursa with sheer brute strength alone. For realistic purposes (No offense to any sex) females with strength values of the same level as males are considered SLIGHTLY weaker. However, because females aren't considerably weaker than males, any strength value of 7 or higher is treated as equal between the two sexes. Strength could be used for a variety of things in a roleplay, ranging from arm wrestling to trying to break freaking boulders.

Agility: This is how fast a character moves in and out of combat, as well as reflexes, athleticism that isn't reliant on strength, and dexterity. Values of three or lower would represent some kind crippling of a leg or overweightedness. (If it's a 3, they could just be really clumsy.) Any character with a an agility higher than another would typically move faster than that character. This does not, necessarily, represent how long a character can run for. Such a thing is more of a strength related stat. In roleplaying, agility could decide whether or not you dodge an incoming projectile, or how likely you are to jump over a gap in the ground.

Intelligence: This one should also be pretty self explanatory. It's how smart you are! A value of two or lower (Not three, because let's face it, there are just some really dumb people out there that don't have actual problems.) would mean that a character has some sort of disability or brain disease. In dungeons or on missions, a moderator might portray special information or weaknesses to characters of high intelligence. If you have an 8 in your intelligence, you're probably some genius or something. *cough*nerd*cough*

Luck: First of the not-so-self-explanatory stats. While it really is simply just how lucky you are, it's kind of hard to specifically explain luck as a stat. In most rpg's, this usually tells you how likely you are to land that golden crit. On here, it's more of a weapon against OC's than it is an advantage. Luck represents, usually, who will get attacked first in a combat encounter with npc's as well as how much Lin is rewarded to a character at any given time. For games of chance, you could also roll a 10-sided die. Rolling any number that is less than that of your luck stat would mean that you won/succeeded in whatever it was that you were doing. If your luck is a four or lower, you can expect very bad days. Characters with 9's or 10's in the luck stat should easily noticeable in their fortunate anomalies.

Charisma: Means how smooth you are. How good are you at talking your way out of things? How well can you hit it up with the ladies? Can you get a better deal on that outfit? A character with a 10 gets all items from the normal store at 75% the original price. If there is a sale, this means that you get these items at 50% off! If you have a charisma of 3 or lower, most merchants will jock up the price to 110%. If you have a 3 or lower in both intelligence AND charisma, those merchants that already don't like you will note that they can take advantage of you, and the price will shoot all the way up to 125%.

Dust Affinity: This stat represents how skilled you are at using dust. A three or lower pretty much means that you just can't use dust. A seven means that your character might be in tuned enough with dust that they can infuse it into objects or clothing while a nine would mean that a character could infuse dust into their own body. In a dungeon or on a mission, a moderator will probably use this stat to decide if your dust, when used for more miscellaneous or trivial tasks, accomplishes a purpose. Just because you use fire dust doesn't necessarily mean that you'll be able to burn down those vines that are blocking your path.

Aura: Finally, the aura stat tells us how strong your aura is. This is, generally, the stat that is most significantly reliant on its actual value. As aura is a very tricky thing that hasn't been 100% covered in the series, use of it will be quite moderated. A value of three in this stat would mean that your aura is incredibly weak, and can probably only shield you from an attack or two. A value of two would mean that you can't even use your own semblance, and a one means that you can't even activate your aura in the first place. An aura value of 8 would allow you some mage-like abilities (such as Glynda's) and a 9 would give you some especially significant mage-like abilities. Do not lower the value of this stat unless you intend on your character being a real glass cannon.

Upon character creation, each character starts with a 5 in each stat, and is given 10 points to spend. Spend one point to raise the value of a stat by one. Additionally, you can lower the value of a stat in order to gain an additional point to spend elsewhere. High-ranking criminals, fourth-years, professors, official hunters/huntresses get an additional 5 points to spend, and pre-academy students (ie. Signal students) are only allowed a total of 5 points to spend in order to better represent their age. Stats can be raised/lowered over large amounts of time. Luck and Intelligence, obviously, are incredibly hard to raise, but the others shouldn't be so bad. Also, the lower a stat is, the easier it is to raise. Good luck, and Happy Hunting.
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Ace

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Re: Stats and You

Post by Ace on Mon Mar 02, 2015 6:33 pm

EDIT: Due to the potential advantages gained from being a Faunus or Cyborg (and to encourage human characters, since Faunus seem to be less common than humans) all human characters gain ONE additional stat point to spend on creation.
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